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100 Game Reviews

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umm...

what was the point of that?

i think the idea is ok but the fact that goals are non existend and you don't get time bonuses is bad.

meh, i'll go with 3

RDBFLASH responds:

"what was the point of that?"
It is one of those beat-your-personal best oriantated games.

good idea, fairly original

very good. i like the retro sytle of the gmae display.
Menua are well made and the game is great overall.

The chair reaction seems to sometimes explode things readomly after a click. either a bug or i'm not paying attention

:3 one of my favs!

sweet. great character quality, level system is great. BG music is fairly good, not 100% awsome but great still.

boss health system and attacks are good, movement and attacks are repetative after awhile but that's how it always is in flash or XBOX and nintendo stuff.

the idea is good but i think the only thing it needs it a difficulty system so normal, hard, impossible. the setting change your magic recharge rate and also change how much health/speed the boss has.

But in impossible you get 4 lives instead of 3 because it's soo much harder.

i gotta agree with secuda

it seems like somewhat of a copy of another game but the idea and goals are tae same thing in all games like this. funny ending. why did you kill luis like, 9999999999999999999999999999999999999 999 times here? wow, brutal

sweet

a pyro's deam!
except for the death part...
update with a freeplay mode (sandbox)
and also, more objexts to burn and once burned, make a small ash pile

kool

dis is da bomb!

ok, rather popular soundtrack and nice idea, arena is a bit too small for mw but hey, nice game!

spectre1989 responds:

Cheers! Yeah I wanted to make the arena bigger but it started lagging really badly...

ok, have some advice

ok, timer= good but, have it count down from a specific time relating to level difficulty.

Health: Ok, flippy= boom. umm, not really, change this so that contact with ground in ceartin areas of the car result in dammage (say 2HP/second)

Score: as an addition to souls collected, have a level end score screen. Time left X Number= bonus for time. Same for health. Now also add minnimun soul collected requirement. say of you get 6 of 10 souls and need just 5, 1 extra times a number gets you extra scire. All souls in a level colected=level score doubled.

Please consider these tips. Also, music gets very annoying after a time, have 2-3 tracks and a mute button. also, add sound effcts and make levels longer as the level number increases.

Please revise you work and resubmit after checking all levels for the ability to be completed. got stuck at lvl 5

Nice game

the idea is good. some games have a LOT of upgrades, this says it all. UPGRADES=WINNER! my only complaints are the fact that no game sound FX are buyable/useable and that the percent complete counter goes over 100% i got to 102% before i ended the game. The extra-awsome GAME OVER screen is a cool idea. You point of ratinga game on fun and quality is a good one. Upgrade systems, if present just need to function and not look awsome, just allow you to upgrade you items/weapons/ships/ect.. properly.

The basic idea is good but i think the idea of a loan should factor into play. Add a part were you get cash, but until load is payed back, a specific percent of earnings/game are put towwards the return of the loan. Shopping and buying goes towward progress only. Another idea i have is a loan system improvement. Take out up to $8'000 MAX and cannot take a new loan until all cash is pain back. Payback system is same as first loan. Another idea is more that one cash making game.

Games: One in game now, add a game like snake and another one.

Also, add more upgrades like graphics options, sound options and file options (more that one save file and file profile options) also, add more acheivments and for every acheivment unlocked, cash based on unlock difficulty is awarded to player.

Also, maybe have better ship controls. Other that all this text/comments, I'm good.

I gotta agree with other uses

the game is great, mainly because it is very realistic (scientificly).
My only ocmplaints are that the simplicity is just not right, a slight challange is usualy needed, the puzzels are fairly obvious. My other compaint is that the game seemed too short and slightly empty of a few elements like a timer because that little robot is only gonna have power for so long.

3:06

sweet. nice idea though after playing the easacpe series so far i wondering, why are you forced to escape strange rooms/areas?

You can visit us on YouTube, search up the same username. We're working on animations right now, and hope to bring you some flash creations in the future!

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Gaming and Animating

Big friggin hole

Joined on 6/8/09

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